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Topic review

Topic review: U4GM Why ARC Raiders 1.11.0 Nerfed Kettle and Trigger Nade Expand view

U4GM Why ARC Raiders 1.11.0 Nerfed Kettle and Trigger Nade

by Alam560 » Thu Jan 15, 2026 8:38 am

Update 1.11.0 hit ARC Raiders on January 13, and you could feel the servers wake up again. After a quiet stretch since mid-December, people were itching for anything new—balance changes, shop stuff, even just patch notes to argue about. The bigger headline, though, is how hard the game sold over the holidays. The devs were gearing up to celebrate 10 million, then came back to find it had already pushed past 12 million. If you're the type who keeps an eye on gear and cosmetics, it's worth skimming what's out there for ARC Raiders Items while the player base is still booming and the market feels lively.



Launch freebie and what it really is
Anyone who logged in before midnight UTC on launch day should've gotten a little thank-you gift in their inbox: the Gilded Pickaxe Raider Tool. Don't overthink it. It's basically the regular tool with a gold finish, and it doesn't give you some secret advantage in raids. Still, players love a flex item, and you'll absolutely see it in hubs because it's the easiest way to signal, "Yeah, I was there." If you didn't get it, double-check the inbox and filters before assuming it bugged out.



Weapon changes: Kettle first, then Trigger 'Nade
1) The Kettle got its fire rate cut from 600 RPM to 450. In practice, this targets the people who were turning it into a pseudo-SMG with macros. If you've been firing it like a normal human—clicking, missing a few shots, adjusting—you'll notice it, but it won't feel like the gun got deleted. What changes is how fast it can erase someone when it's spammed perfectly. It lands closer to the Arpeggio's feel, which is probably where it should've been all along. 2) The Trigger 'Nade isn't a panic button anymore. The detonation delay is now 1.5 seconds, so you can't just toss it at your feet and win a duel. You've gotta read movement, cut off a push, or stick it where someone's about to be. On top of that, damage is more centered, so "near misses" don't chunk like they used to.



Events, shop sets, and the weird truth about matchmaking
Cold Snap is done, so if you liked the whole seasonal vibe, yeah, it's a bit of a comedown. The shop rolled over to the Abyss Set at 1600 Raider Tokens, which is steep, but it comes with the outfit, a sea monster face tattoo, and extra pieces that actually change your look. If you just want the theme without the bill, the Diver Set sits at 700 tokens and sticks to the basics—tank, fins, simple kit. The more interesting dev talk is matchmaking: it's basically behavior-based. Start fights, chase gunfire, take every duel, and you'll drift into lobbies full of people doing the same. The awkward part is it doesn't really know when you were forced into it. If someone shoots first and whiffs, and you drop them, the system still logs it as PvP. So if you want calmer runs, you may need to disengage for a while, reset your pattern, and treat some encounters like they're not worth the ammo—especially if you're stocking up on ARC Raiders Items in U4gm cheap to build safer loadouts for longer sessions.